The Fundamentals of Wireframing and Prototyping

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Image source: Christopher Murphy.
The Fundamentals of Wireframing and Prototyping
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The best design follows an iterative process:

 

  1. You undertake research, working with users to identify the underlying user requirements that need to be addressed.
  2. With this research in hand, you define the problem you’re trying to solve and establish a hypothesis.
  3. With the problem defined you build a prototype.
  4. Using this prototype you test your assumptions, measuring against your hypothesis.
  5. Finally, you return to stage one, refining your thinking and iterate through the process again, working your way closer to a finished solution.

At each loop throughout the process, the fidelity increases of your prototypes. The earlier in the process you can identify and fix problems, the easier and the less expensive it is. The further into a process you get, as the fidelity of what you’re building increases, the more expensive it becomes to make changes. This is where prototyping comes in.

We are fortunate as designers to have a wealth of prototyping tools at our disposal at a wide range of fidelities. At one end of the spectrum, we have lo-fi paper prototypes, while at the other end we have interactive, hi-fi digital prototypes.

Digital prototypes allow us to build realistic, clickable proof of concepts that allow users and stakeholders to get a feel for what we’re building. These prototypes enable us to test our assumptions and move progressively towards finished solutions.

Clickable prototypes also allow us to test our designs with users and other stakeholders, bringing them into the design process in a meaningful way, and allowing us to test information architecture, layout and visual hierarchy, and interactive elements.

There are numerous other benefits of prototyping, including:

  • Saving time and money.
  • Getting everyone involved and bought into the design process.
  • Acting as a bridge between designers and developers.

Let’s dive a little deeper into these and make a case for prototyping — a bridge between your original idea and your final build — as a core part of the design process.

Prototypes save you time and money

The golden rule of prototyping — and developing any new idea — is to fail early and fail inexpensively. Prototyping enables misunderstandings to be identified and addressed as early in the design process as possible. The earlier in the process issues are addressed, the better — saving you time and money.

The deeper into a project you are, the more expensive it is to fix mistakes. Prototypes — whether lo-fi paper prototypes or digital hi-fi prototypes — are a cost-effective way of identifying changes that might need to be made before you embark upon a finished build, at which point changes become increasingly more expensive to implement.

Prototypes help get everyone involved in the design process

Even a modest project will typically encompass a number of different stakeholders. It’s important to engage with everyone involved in a project, bringing them on the journey from idea to finished product.

Prototypes are helpful for including the wide range of participants in a project: designers, developers, project managers, business analysts, and everyday users. (This list — depending on the size and scope of the project — is potentially just the tip of the iceberg.)

Prototypes are a great way of getting everyone involved in the design process. They also keep the conversation going, so that designers don’t disappear for weeks on end building complicated solutions to problems that perhaps don’t exist.

Prototypes act as a bridge between designers and developers

As our industry has become more and more complex, the idea of “unicorn designers” — who have deep skills as both designers and developers — is one that’s thankfully being left behind. It is simply too complex now to be a master of all trades. We are increasingly working in multi-disciplinary teams, drawing on the strengths of different specialists, and, in this context, prototypes act as the glue that holds everyone together.

When the design of a product or feature is finished, and it is being passed on to a more skilled developer to undertake the final build, a high fidelity, clickable prototype ensures that the developer has a clear understanding of what’s what.

This is particularly true when it comes to designing interactions. Rich, interactive prototypes are considerably more powerful — not to mention immersive — than a series of flat visuals that lack interaction. They provide a very clear picture of not only how something looks, but also how it works.

With this in mind, let’s explore the process of building prototypes.

Paper Prototypes, Wireframes, and Clickable Prototypes

With the benefits of prototyping defined, it’s time to dive deeper into the prototyping process. We can, of course, create product prototypes at a wide range of fidelities and using a wide range of tools.

These include:

  • rapid, sketched paper prototypes,
  • lo-fi, monochromatic wireframes, and
  • high-fidelity, clickable mockups.

As we move through the spectrum of prototypes, we can provide a more comprehensive view of our design, including color palettes, typographic choices, and other aspects including interactions and animations. In short, prototyping takes place across a spectrum of fidelity, from low detail to high detail.

As we work our way up the levels of fidelity, we’ll eventually build prototypes in the medium they’ll be delivered in. For example, the final prototypes for a website will ideally be built using HTML, CSS, and JavaScript so that we can tailor them to the medium.

The prototyping process is a journey, transitioning through levels of fidelity. There are many different types of prototypes — low, medium, and high fidelity — and these are suited to different points on the design journey.

Prototypes are involved at every stage of the design process, from the earliest iterations where you are often thinking aloud; via clickable prototypes where you start to test assumptions; to detailed prototypes where you begin to implement your design.

At the start of the journey it’s important to focus on low-fidelity approaches that are low cost and fast to implement. Paper is the perfect prototyping tool at this stage in the process.

Once you’ve undertaken some initial testing with your paper prototypes, it’s time to move on to something at a higher level of fidelity — creating clickable lo-fi prototypes with wireframes. These help your users and stakeholders get a much better picture of how everything works together.

Finally, it’s time to move on to high-fidelity prototypes. At this point in the process, we’re increasing fidelity, moving from wireframes to mockups, and adding in those elements that simulate a final build, including interactions and transitions. Creating interactive hi-fi prototypes provides users and stakeholders with a very clear picture of the end result.

Of course, every project is different and, at times, you might need to approach your prototyping in a different order. When building a complex web-based SaaS application, for example, you might need to start prototyping in HTML earlier in the process in order to implement and test web technologies. As always, the approach you choose will depend on the project in hand.

The power of paper

Paper is an incredibly powerful tool for prototyping. As a very low-cost prototyping medium, it frees you up, reducing the “weight of expectation.” The beauty of paper is that it’s also collaborative, allowing you to design as a team, collectively. As Khoi Vinh’s Design Tools Survey shows, paper is embraced by designers the world over with 64 percent of designers using paper as an integral part of their process.

Like anything, paper prototyping is a skill that gets better with practice and some time spent sketching interfaces will pay off. I recently attended a full-day workshop on sketching interfaces with Eva-Lotta Lamm, and I left with lots of ideas to enhance my paper prototyping approach.

One simple technique that improved my sketches dramatically was being tasked to draw an interface (Twitter, YouTube, Kickstarter, and so on) in as short a time as possible, just a minute or two. Running through this process repeatedly forced you to focus and speed up your sketching considerably.

The more you draw, the more you improve your thinking and communication skills. You don’t need to be in a workshop to do this, however. Simply set aside some time and practice, and your paper prototyping skills will improve immeasurably. Just as an athlete warms up before a race, so too, we can warm up our mental muscles — before embarking on a paper prototyping session — in a similar manner.

Khoi Vinh’s Design Tools Survey underlines the importance of paper as a design tool, with 64 percent of respondents reporting that they use paper as their primary tool for brainstorming and ideation. Paper’s usefulness also extends to sketching interfaces, acting as a bridge between the ideas phase and the layout phase.

In workshops I run — whether it’s for students or professionals — I’ll always kick-off with paper. Paper is considerably faster than working on a computer. And by working at an inherently lower level of fidelity, it forces you to think through the process, defining flows and mapping out interfaces. It’s the perfect tool for generating and realizing ideas.

Lo-fi — low stress wireframes

With the broad brushstrokes established at a low fidelity using paper prototypes, it’s time to start transitioning towards a slightly higher level of fidelity using wireframes. At this stage in the prototyping process, we’re moving from paper to screen and incrementally increasing the fidelity.

A wireframe is essentially a skeleton for your design. As a lower-fidelity design deliverable — which is focused on structure, as opposed to look and feel — wireframes help you to focus on functionality and not get lost in detail. Wireframes distill the interface down to simple monochromatic shapes and are helpful for communicating high-level structure.

Wireframes offer a number of benefits:

  • With the “visual grammar,” or look and feel, stripped out, they are faster to create, enabling you to focus on functionality.
  • As lo-fi deliverables, they can be rapidly updated during user testing.
  • With their stripped-down design they put less pressure on users and stakeholders, allowing them to speak freely about design decisions without fear that they are criticizing a finished design.
  • They are less precious, allowing designers to take on-board feedback without feeling too attached to them.
  • Their unfinished look takes the pressure off. No one expects a wireframe will be in a fit state to ship the next day.

Adobe XD provides a number of pre-built UI kits that save you from re-drawing commonly used user interface elements. These UI kits provide you with a wealth of different elements you’re likely to need when building out a design, including those covering:

  • Sign up.
  • Activity feeds.
  • Checkout screens.
  • News feeds.
  • Articles and posts.

UI kits can be used to transform a paper prototype into a lo-fi clickable prototype relatively quickly and they’re a huge time saver. Even better, if you’re using Adobe XD, they’re free

Adobe XD’s UI kits are the perfect starting point for putting together wireframes. With a wide range of different interface elements to draw from, they can act as a bridge between paper and digital prototypes.

With their focus on information architecture, wireframes enable you to quickly map the journey through content. Wireframes are also useful for helping to establish the scope of a project, enabling you to identify all the different screens you might need to design.

Use these wireframes to create lo-fi clickable prototypes, which can be incredibly useful by providing users and other stakeholders with a functioning prototype that enables them to click through a series of screens. Lo-fi prototypes are extremely useful for driving design conversations, enabling you to edge your design forward through discussion.

Hi-fi clickable prototypes

Once you’ve used your lo-fi clickable prototypes to iron out any issues, it’s time to build a higher fidelity prototype to provide a more realistic experience.

Tools like Adobe XD — which has been created by designers for designers — reimagine how user experience designers take their ideas from paper prototype to wireframe to interactive prototype. By allowing you to take separate screens and link them together, they enable you to build standalone clickable mockups.

These rich visual mockups provide a number of benefits:

  • By allowing you to publish prototypes on the web and providing a link for stakeholders to view or comment on your prototypes, they allow you to gather feedback from everyone involved in the project.
  • They can be viewed remotely, so you can talk a client through a prototype without having to be in the same room.
  • They can be used to share specifications with developers, enabling them to inspect your designs for colors, typographic styles, and various measurements.

You can also gather feedback directly within your prototype, enabling everyone involved in the process to leave comments. This is useful not just for the feedback it allows, but for the documentation it provides of the design process.

It’s easy to build comprehensive clickable prototypes with tools like Adobe XD. By drawing “hotspots” (clickable areas of the interface) and then linking these hotspots to other pages, it’s easy to build immersive clickable prototypes.

High-fidelity prototypes are useful for bringing a design to life, helping everyone to get a feel for both the visual design and the interaction design. By including real content in your prototype, your users can experience how a website or an application functions and flows and provide helpful feedback.

Prototypes at this level of fidelity — rather than in the finished medium — are also considerably quicker to build, helping you to:

  • Validate your assumptions, testing your ideas,
  • Communicate your thinking, enabling others to provide feedback, and,
  • Pitch ideas — when you’re proposing a new feature, for example.

In closing

Tools like Adobe XD now occupy a central place in the user experience designer’s toolbox. By acting as a bridge between the ideas captured at the paper prototyping stage and the finished build, they have transformed how we work as user experience designers.

As we work our way through the design process, it’s important to embrace the right tool for the job at hand. Different tools have different strengths and lend themselves to different tasks.

When you’re mapping out ideas at an early phase in the design process, paper is the perfect tool. It is both cheap and efficient. Because of this, it takes the pressure off you. Paper is also perfect for collaboration, allowing multiple designers to prototype collectively.

Wireframes are perfect when you’re focused on testing functionality and getting your high-level structure in place. Stitching wireframes together to create lo-fi prototypes enables you to map out user flows without getting lost in the details.

Finally, high-fidelity prototypes created using more detailed mockups allow your stakeholders to get a feel for how a design looks and feels. At this point in the prototyping process, the details matter: color palettes, typographic choices, and other aspects, including interactions and animations.

Regardless of the end outcome — be it desktop or mobile, web, or native — a considered prototyping process, one that is iterative in nature, will deliver the required outcomes, ensuring that what’s designed meets our users’ needs. Pick the right tool for the job, and you’ll be all set to go.

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